﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ibuddylib {
    /// <summary>
    /// A stub class that makes checking for non-existent buddies unnecessary
    /// </summary>
    class VoidBuddy : IBuddy {
        #region IBuddy Members

        public WingPosition WingPosition {
            get {
                return WingPosition.Low;
            }
            set {
                /* Ignore */
            }
        }

        public HeadColor HeadColor {
            get {
                return HeadColor.Off;
            }
            set {
                /* Ignore */
            }
        }

        public HeartLight HeartLight {
            get {
                return HeartLight.Off;
            }
            set {
                /* Ignore */
            }
        }

        public TorsoYaw TorsoYaw {
            get {
                return TorsoYaw.Middle;
            }
            set {
                /* Ignore */
            }
        }

        public void BeginUpdate() {
            /* Ignore */
        }

        public void EndUpdate() {
            /* Ignore */
        }

        #endregion
    }
}
